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Anyone who has been on Youtube looking at Fallout 4 videos is probably already familiar with the exploits on this page, but maybe there's some new ideas here for you about how to put them to best use. After F4 patches 1.02 and 1.3, some good exploits went away, but enough remain to equalize the game. "Equalize" means that F4 cheats the player quite often, so some way is needed to fight back. Interestingly enough, NONE of the cheats listed in the next section which F4 uses to their advantage got fixed. F4 Doesn't Play FairHere are just a few of the way that F4 cheats:
Player's RevengeSome players are opposed to taking advantage of exploits, calling it cheating. One guy even said that saving before trying a speech check and reloading if it fails is cheating. Earlier Fallouts did not give you the opportunity to save and reload in the middle of a speech check, but they added the ability to F4. How can it be "cheating" to use a feature intentionally added to the game, any more than it is cheating to play the game at a lower level of difficulty instead of at the most difficult level? There is also some debate as to what is a glitch (an unintended error in the game) and what are things within the framework of the game which the creators purposely put in. Example: Everyone knows that the Lone Wanderer perk, which gives you benefits if you play without a companion, works even though you may have Dogmeat as a companion. Some people call this a glitch, but others think it was intentional. A fact in favor of this theory is that if Bethesda did not want it to work this way, they could have easily changed it, yet they have never changed it while taking out many other exploits. And although the exploits on this are sometimes referred to as "glitches," they are not. A "glitch" is defined as an unintended malfunction. It seems likely that the Dogmeat companion exception was intended. In marked contrast, the Vendor Exploit and several others require a particular set of actions plus unique button presses to work. They clearly are not a bug in the code but were specifically written to accomplish the exploit. Nobody knows why the exploit was included in the game; maybe just to give people something to discover. And why was the original Vendor Exploit removed in patch 1.02 and a different one added? Who knows. Maybe to give us something different to find or to replace the original one with one less drastic. (The 1.2 exploit didn't take all of a vendor's caps and inventory like the old one did, but even that exploit was removed in 1.4.) Another type of exploit on this page involves using a perfectly legitimate action of the game in a way which was very likely not intended. For example, you can level up early in the game by scrapping Sanctuary and using the wood and/or steel to mass produce some item, scrap it all, and repeat for as long as possible. No unusual button presses are required; it simply takes advantage of routine acts of scrapping and building, but surely not in a way intended by Bethesda. A malfunction/glitch would be if you were buying something and all of a sudden all the vendor's goods and money instantly transferred to you with no unusual actions on your part. This would more likely be a bug in the code, such as ones which make the game lock up under various circumstances. So with that in mind, here are some exploits:
Craft Infinite Items
To temporarily increase Intelligence or Charisma, see this page. To see the effects these exploits can have on your game, see this page. Early in the game, building a settlement and crafting items generates a steady flow of XP and thus is an easy way to level up. The only problem is that the supplies needed to do a lot of building and crafting are not easy to come by. However, all the steel and wood you can get from scrapping everything in Sanctuary is enough to level up several times. You just make as many fences (or any other item) as you can as quickly as you can. And when you run out of steel and wood, scrap the fences (you only get about half of the materials back) and do it again. The drawback is although it lets you level up quickly, you will no longer have the supplies needed to build a settlement, but this is not a drawback if you are not planning on building settlements. The pre-mod exploits which let you craft infinite items were patched. Fortunately, for those who like to do a lot of settlement building without having to spend so much time trying to get the necessary supplies, there are mods which do this. If you were willing to use "exploits" for this, it's nitpicking to NOT use mods for the same purpose. The same is true for the now-patched exploit for duplicating building supply shipments. If you don't have the caps to buy the shipment you want to duplicate, buy a cheaper shipment and duplicate it enough times to trade for the one you want. Likewise, you can duplicate a lot more than you need and use the excess to trade for high-priced weapons, armor, etc. If you go nuts building a big settlement, the Size bar at the upper right corner in the Build mode will eventually fill up and you will be told that you cannot build anything else in that settlement. An exploit to get around that is to drop all your weapons on the ground, go into the Build mode, and Store them in the settlement's workbench. Doing this slowly brings down the Size meter. You can get them back from the workbench and repeat the process as much as you want. How to steal without getting caught (usually): In earlier Fallouts, you could steal without getting caught even when someone was watching. Look at the item up close and hold the action button (A on the Xbox One).to pick it up. Walk off with it and nobody seems to care. Take it to where nobody is watching, drop it, then pick it up normally to steal it. Sometimes this works in F4; other times, it doesn't. In the School in Diamond City, a guard had his back to me. I stole some little something just to see what would happen. He turned around and started shooting. So I reloaded and tried the exploit of picking it up and taking it to where he couldn't see me. When I came back around the corner, he turned around and started shooting. I tried this again another time and it worked. The bottom line is: save before trying this exploit. A better way to try this is to use a Stealth Boy, which I have never used in F4 otherwise. For example, at the Prydwen's armory, go around the corner and use the Stealth Boy, pick the lock, go in and carry the Gauss Rifle (or whatever else you want) back around the corner, then drop it and pick it up into your inventory. The worst possible place to try to steal in F4 is the tower at Bunker Hill. At the top of the tower is a magazine, which you can safely pick up, and several items of loot which are marked in red. I went there at night to meet Old Man Stockton. Afterwards, I went up to get the magazine. It's a long climb up the stairs to the top, so I felt safe stealing a gold flip-top lighter. When I got down, the guard and Stockton were gunning for me so I took off running to do Stockton's mission, hoping they would forget about me. I waited at the church for Stockton as part of his mission. He showed up, but he was still gunning for me. So I reloaded a prior save and went back to Bunker Hill to run some tests:
This is all completely contrary to how stealing and carrying worked in F3 and F:NV. Plus, it makes absolutely no sense that the NPCs could magically know that I stole something when it was impossible for them to see me doing it, but there it is: F4/Bethesda cheating again. So if you find yourself tempted in such a situation, be sure to save first. When talking to someone, you will sometimes see speech options highlighted in different colors, based on the odds of your reply being accepted which, in turn, is based on how high your charisma is. See this page for info about how to increase charisma. Even if your charisma is high enough that the odds are 90% in your favor, that means that 10% of the time you will fail. The best way to get into Vault 81 at an early level to get the Overseer's Guardian is to pass a speech check. In F4, you can save before choosing a response, then if it fails, you can reload and try again. Someone online told me that this is cheating, but that really illustrates how "cheating" is in the mind of the player. In some games, all saves are done at fixed points only and if you get killed, the game restarts you at the last fixed point. You can lose a lot of progress. F4 lets you save at will, so if you get killed after having just saved, you don't lose any progress. Is that cheating? I believe that virtually everyone would say no. So why is it cheating to save before a speech check? At least you have some control over whether or not you die. You have absolutely no control over whether or not you pass a speech check; it's random. Neither F3 nor F:NV allow saving and reloading while in the middle of dialogues, so clearly Bethesda added it to F4 for the sole purpose of saving before speech checks, so it would crazy not to do so. You will usually (but not always) want to try speech check responses because at the very least, passing one gives you XP. But another reason for saving first is that you may pass, but the consequences may not be what good for you. A typical example is when an option is "Ask for money." You try it, pass, and then an option is "Ask for more." If you fail, the amount the person will pay reverts back to the original amount, or he may call the whole deal off. If a speech check comes up during a conversation, you can't save before answering while the speech options are displayed. Just back up until they disappear, save, then move forward again until the speech options reappear. Reminder: These pages do not apply to the patch 1.5 Survival Mode, and obviously, you cannot save before Speech Checks because you have to sleep in a bed to save. How to Get Particular Legendary Gear: This exploit is similar to the last one in that it involves saving and reloading until you get what you want. Farming at its simplest is just reloading the last save if you kill a legendary enemy and it doesn't have gear that you want. Because of the variety of gear and the even wider variety of special "magical" features which legendary gear might have, it can take a long, long time to find the specific type of gear with the specific feature that you want. Loot Locking is a technique of saving and raloading which lets you "lock in" a particular type of weapon once you get one of its type and then reloading will always respawn that weapon but with a different feature each time until you get the one you want. Loot locking requires several things to work satisfactorily:
Here is a video on Youtube which does a good job of explaining the steps.. Home/Index
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