Splinter Random Singleton/Void or Random Normal/Strong
Random Splinters can, by partnership agreement, be used in one of two ways, to differentiate between holding a singleton and a void, or between a hand with 13-15 dummy points or a stronger hand.
Another advantage of using Random Splinters is that if partner signs off in game, the opponents will not know which suit responder's singleton (or void) is in.
Singleton vs. Void
1 -3 or 1 -3N shows 4+ card support, 13-15 dummy points, and a singleton in an unspecified suit. Opener can bid 4 of his suit if not interested in slam, or he can bid the next higher rank (inlcuding NT) to ask responder for the singleton's suit. The list below shows the Splinter, the ask by opener, and the response.
If bidding a void suit would take responder past game level, bidding opener's suit shows a singleton/void in the higher suit; otherwise, if responder bids past the game level, it shows extra strength or shape.
A jump higher than 3 shows a void.
Examples:
Normal vs. Strong Hands
1 -3 or 1 -3N still shows 4+ card support and 13-15 dummy points, but when playing Normal-Strong Random Splinters, it shows either a singleton or a void.
A jump of 1 -3N or 1 -4 also shows either a singleton or void, but with 16+ dummy points.
Note that playing random singleton/void splinters, you can also show a stronger hand by bidding past game in opener's suit, so to that extent, you get both of these options.
Examples:
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